Court Geometry & Shot Selection The Court is a Geometry Problem. Solve It.
The Five Zones Zone Location Strategy Shot Selection 1. Deep Behind Baseline 3m+ behind Defend High cross-court, lob, deep slice 2. On Baseline 0-3m behind Neutralize Deep cross-court, heavy spin 3. Inside Baseline (No Man's Land) Baseline to service line Transition Drive approach, drop shot, short angle 4. Service Line to Net Service line to 3m from net Attack Approach volley, put-away volley 5. At Net 0-3m from net Finish Angle volley, overhead, drop volley
The Golden Rule Your position on court dictates your shot selection. Not your preference. Not your ego. Your POSITION.
If You're Here... You Hit This... Deep (Zone 1) High, deep, cross-court. Never go for winners. Baseline (Zone 2) Deep cross-court. Build. Wait for short. Transition (Zone 3) Decision point. Short = attack. Deep = reset. Approaching (Zone 4) Deep approach → split → volley. Net (Zone 5) Angle, put away, overhead. Finish.
The Decision Tree BALL COMES TO YOU
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WHERE AM I?
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├── ZONE 1 (Deep) ──→ HIGH CROSS / LOB / DEEP SLICE
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├── ZONE 2 (Baseline) ──→ DEEP CROSS / HEAVY SPIN
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│ └── SHORT BALL? ──→ ZONE 3 (Transition)
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├── ZONE 3 (Transition) ──→ ATTACK or RESET?
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│ ├── TIME + BALANCE ──→ DRIVE APPROACH / DROP SHOT
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│ └── RUSHED / OFF BALANCE ──→ DEEP SLICE / LOB / RESET
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├── ZONE 4 (Approach) ──→ DEEP APPROACH → SPLIT → VOLLEY
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└── ZONE 5 (Net) ──→ ANGLE / PUT AWAY / OVERHEAD
Court Positioning: The Recovery Bisector The Rule Recover to the bisector of the angle of possible returns.
Geometry OPPONENT
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YOU TARGET
Your recovery spot = midpoint of the angle their racket can reach.
Practical Recovery Spots You Hit To... You Recover To... Cross-court deep Center of your half, slightly cross-court side Down the line Center of your half, slightly down-line side Middle Exact center of your half Short angle Inside baseline, toward that side Drop shot Inside baseline, ready to sprint forward
Shot Selection by Court Position From Zone 1 (Deep Defense) Incoming Ball Your Shot Target Why Hard & deep High cross-court Deep corner Time to recover, high margin High & deep Lob Over backhand Reset, buy time Slice Slice back Deep cross Neutralize, stay in point
From Zone 2 (Baseline Neutral) Incoming Ball Your Shot Target Why Rally ball Heavy cross-court Deep corner Move them, wait for short Short (< baseline) ATTACK See Zone 3 Opportunity Wide Run around → FH inside-out Their BH Dictate with weapon
From Zone 3 (Transition - The Decision Zone) Ball Characteristic Decision Shot Short, sit up, time ATTACK Drive approach (FH push/BH saber) Short, low, rushed ATTACK CAREFULLY Slice approach / drop shot Deep, pushing you back RESET Deep cross-court / lob Wide, stretching DEFEND High cross / lob / slice
From Zone 4 (Approach) Approach Type Target Next Move FH Drive Deep to weak side Split step → volley BH Saber Deep to weak side Split step → volley Slice Deep, low, skidding Split step → volley Drop shot Just over net, dies Sprint in → put away
From Zone 5 (Net) Incoming Response Target High volley Put away Angle / open court Low volley Firm push deep Deep / at feet Half volley Block deep Deep middle Lob Overhead Angle / at body Body shot Reflex block Deep / angle
Target Zones (Where to Aim) The High-Percentage Targets ┌─────────────────────────────────────┐
│ DEEP CROSS (A) │ ← 70% of shots
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│ │ DEEP │ │
│ │ MIDDLE │ │ ← 20% of shots
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│ └───────────────┘ │
│ SHORT ANGLE (C) │ ← 10% of shots
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Target When Margin Purpose A: Deep Cross Baseline rally, defense, neutral High (3m+ net clearance) Move opponent, open court, time to recover B: Deep Middle Under pressure, wide ball, serve return Highest Neutralize, take away angles, force them to create C: Short Angle Short ball, opponent back, finishing Low (net clearance 1m) Pull off court, finish point
The "Middle" Rule When in doubt, hit deep middle.
Situation Why Middle Works Return of serve Takes away angles, forces them to generate pace Wide ball Recovers court position, neutralizes Under pressure Highest margin, lowest error Mixed doubles / doubles Confusion, "yours/mine" Windy conditions Safest target
Geometry of the Serve Serve Target Opens Follow-up Geometry Wide (Deuce) Ad court Inside-out FH to open Deuce T (Deuce) Deuce court Inside-in FH down line Body (Ad) Middle Attack weak reply Wide (Ad) Deuce court Run around → Inside-out FH
Geometry of the Return Serve Comes To... Return Target Why Wide Cross-court deep High margin, follows ball angle T Deep middle / cross-court Neutralize, take away angle Body Block deep middle Survive, get in point Second serve Attack target (weak side) Pressure, dictate
The Court Geometry Quick-Scan POSITION → ZONE → SHOT → TARGET → RECOVER
You Are Zone Default Shot Default Target Recover To 3m+ back 1 High cross / lob Deep cross (A) Bisector On baseline 2 Heavy cross Deep cross (A) Bisector Inside baseline 3 Attack or Reset Short angle (C) / Deep middle (B) Bisector / Net Service line 4 Approach deep Deep weak side (A) Net (split) At net 5 Angle / put away Open court Net (split)
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