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🎾 Movement An Essential To Shot Making

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Movement An Essential To Shot Making — tài liệu 5 trang từ thư viện sách tennis.

Chủ đề chính: Speed

Tóm tắt nội dung (trích từ tài liệu gốc): MOVEMENT: AN ESSENTIAL TO SHOT MAKING Feisal Hassan, USPTA Master Professional Tennis is a game of movement and should be trained as such. It's a game of continuous emergencies. Every shot can have a different speed, spin and placement. The way a player moves on the court determines how successful he/she can be as a tennis player. Tennis performance depends upon quick bursts of speed interspersed with variations of fast lateral and side-to-side movements. There are several factors that affect movement in tennis: � Perception: how quick and well the player sees the ball off the opponent's racke

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Nội Dung Gốc (Tiếng Anh)

MOVEMENT: AN ESSENTIAL TO SHOT MAKING

Feisal Hassan, USPTA Master Professional



Tennis is a game of movement and should be trained as such. It's a game of

continuous emergencies. Every shot can have a different speed, spin and

placement.

The way a player moves on the court determines how successful he/she can be as a

tennis player. Tennis performance depends upon quick bursts of speed interspersed

with variations of fast lateral and side-to-side movements.

There are several factors that affect movement in tennis:



� Perception: how quick and well the player sees the ball off the opponent's



    racket, perceiving its direction and speed.



� Decision: how quickly the player processes this information and decides what to



    do.



� Reaction speed: how fast the nerve signal passes from the brain to the muscles.

� Action speed: how quickly the player makes the first steps.

� Adjustment to the ball: the player's ability to make necessary adjustments as



    he/she gets to the ball so as to maintain balance throughout the stroke.



Statistics have shown that 70% of missed or poorly hit shots are due to poor

footwork. In tennis, it's not necessarily how fast you are, it's how fast you are

relative to the ball.

Some of the required movement skills that can be enhanced through training are:

IMPROVING FOOT SPEED

AGILITY

CHANGING FOOTWORK PATTERNS

SPEED ENDURANCE



IMPROVING FOOTSPEED: In order to improve footspeed, a player needs to train the

following components: starting ability, acceleration, stride rate and stride length.

These components apply to all sports. A sprinter in track and field is commonly

known to accelerate for the first 60 feet of his or her run. Since a tennis court is 39

feet from the baseline to the net, one can conclude that all running in tennis includes

constant acceleration, until the deceleration needed to get in position to hit the ball.

Therefore, the emphasis on improving foot speed in tennis should be on efficient

and quick starts, acceleration, and efficient deceleration.



In tennis, every point starts from a stationary position. For example, return of serve,

volleys, and doubles play at the net. Thus, a player's starting ability is crucial.

Acceleration is the ability for a player to change the tempo of their run, i.e. increase

speed with every step.

Stride rate refers to how fast a player cycles their legs.

Stride length refers to the actual length of each stride.

AGILITY: This is a player's ability to change directions with the least amount of speed



loss. In tennis, research has concluded that a player changes direction on average



of 4-5 times per point.



Studies show that tennis movement in tennis involves:



Lateral                  48%



Forward                  47%



Backward 5%



Movement experts suggest that agility training should be as follows:

                  70% should require bursts of speed lasting under 10 seconds



                  20% should require bursts of speed lasting 10-20 seconds

                  10% should require bursts of speed over 20 seconds



CHANGING FOOTWORK PATTERNS: If you watch the footwork of tennis players

closely, you will see a variety of footwork patterns occurring during a single shot and

note that tennis requires the player to change from one footwork pattern to another

rapidly and efficiently! For example, a player may run to the ball, decelerate, and

then side shuffle back for recovery. A player may also transition from shuffling to

running or from crossover step to a run. These "changing footwork patterns" must

be trained and coordinated so that players can efficiently and effectively transition

from one footwork pattern to another.



SPEED ENDURANCE: On average, studies indicate that 300-500 bursts of energy are

required during a singles match. Speed is important for each of these bursts of



energy but players must also be able to sustain this energy during the entire match,

especially the final set.



The goal of this article is to demonstrate a simple on-court Tennis Specific Movement



Training program that will improve the performance of a tennis player. I have had

success categorizing drills into a program. Numerous drills that I will share in this



article have been acquired from various coaches and players throughout my

coaching career.



THE MOVEMENT TRAINING PROGRAM

The movement-training program is broken down into four types and levels of



exercises:

         LEVEL 1: IMPROVING FOOT SPEED



         LEVEL 2: AGILITY

         LEVEL 3: CHANGING FOOTWORK PATTERNS



         LEVEL 4: SPEED ENDURANCE

LEVEL 1: IMPROVING FOOT SPEED

Purpose: to train players with speed development.

DRILL: TAG SPRINTS

Player "A" is sitting down on the baseline facing the net. Player "B" is standing

against the back fence. On the whistle or command of "GO", Player "B" tries to tag

player "A" before s/he touches the net.



DRILL: PUSH-UP & CATCH

Player "A" is in a push-up position on the baseline facing the net, player "B" or a

coach rolls a ball between Player "As legs, player "A" sprints and catches the ball

before it passes the service line.



DRILL: GET UPS

Player is sitting (on their butt and hands back) on the baseline, on the command of

"GO" the player gets up and sprints to the net



LEVEL 2: AGILITY

Purpose: To train players to change directions with the least amount of speed loss.



DRILL: JUMPING ROPE:

This is good for agility, balance, timing, coordination and quick reactions.

Generally, record the number of jumps in 30 seconds, rest for 30 seconds.

Several jump rope patterns can be used: double foot hop, right foot hop, left foot

hop, heel kicks, high knees or a forward and side hop are some of the jump rope

patterns I utilize.



DRILL: BALANCE VOLLEYS

A player keeps a cup of water in their non-dominant hand and volleys back and forth

with another player. The goal being to change directions to hit the volleys without

spilling water from the cup.



DRILL: PUSH AND HOP

Three players form a triangle; the fourth player (who is in the middle of the three

players) hops on one leg and is gently pushed by the three in the triangle.



DRILL: CIRCLE RUN

The coach rolls a ball toward the net; the player (who is standing on the baseline)

moves toward the net and is trying to circle around the rolling ball. Count the

number of times the player went around the ball before the ball touched the net.

LEVEL 3: CHANGING FOOTWORK PATTERNS

Purpose: To train a player to change from one footwork pattern to another rapidly.



DRILL:

Player starts standing on the baseline, coach will call four types of footwork patterns

to be performed. The player is instructed to change the footwork patterns each time

they cross the service line and when they touch the net. If "sprint", shuffle,

backwards, sprint" are called out, for example, the player sprints to the service line.

Without stopping, the player transitions from a sprint to a shuffle as rapidly as

possible. At the net, he immediately backpedals to the service line. At the service

line, he would rapidly transition to a sprint. A variety of footwork patterns can be

used, including a crossover step, a carioca step and a single leg and double leg

bounding and hopping. Remember, the most common footwork patterns in tennis

are shuffle and run. According to Scott Phelps, former top 10-world class sprinter,

the maximum length of time running in a straight line for tennis should be 8-12

seconds.

I suggest that players must carry a tennis racquet and simulate strokes.

Some common patterns that are used are:



         sprint, shuffle, backpedal, sprint

         sprint, crossover, backpedal, sprint.

         shuffle, crossover, shuffle, crossover

         right foot hop, left foot hop, shuffle, crossover

         sprint, shuffle, backpedal, lob

         sprint, sprint, lob, lob



LEVEL 4: SPEED ENDURANCE

Purpose: To train a player to repeatedly perform maximum or near maximum bursts

of energy required for an entire match.



DRILL: PICK UP SPRINT

Jog, Stride, Sprint, Walk.

Jog for the length of the court, then Stride for the width of the court, then Sprint for

the length of the court, and then Walk for the width of the court. Repeat for 10 sets.



DRILL: WIND SPRINTS

Jog for length of court and then sprint for the width of court. Repeat for 10 sets.



IMPLEMENTING THE PROGRAM:

Rather than work on one level at a time, I suggest it is more effective to work on

three or four levels in each session. In this way, you will simulate the way

movement is used in tennis. For example, a player doesn't rely on agility alone;

movement requires changing footwork patterns and speed endurance as well. Thus,

it makes good sense to train skills together in an integrated program. A tennis

player then can call upon them all spontaneously during a match.

I hope this article serves as an example on how tennis movement and footwork can



be trained. The drills presented are just some on-court examples and should only

serve as guidelines. I have had success with this program.