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Tóm tắt nội dung (trích từ tài liệu gốc): Unforced errors and error reduction in tennis about:reader?url=https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2577482/ ncbi.nlm.nih.gov Unforced errors and error reduction in tennis H Brody 21-26 ph�t 2006 May; 40(5): 397�400. This article has been cited by other articles in PMC. Abstract Only at the highest level of tennis is the number of winners comparable to the number of unforced errors. As the average player loses many more points due to unforced errors than due to winners by an opponent, if the rate of unforced errors can be reduced, it should lead to an increase in points won. This artic

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Unforced errors and error reduction in tennis  about:reader?url=https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2577482/



            ncbi.nlm.nih.gov



            Unforced errors and error reduction in

            tennis



            H Brody



            21-26 ph�t



            2006 May; 40(5): 397�400.

            This article has been cited by other articles in PMC.



            Abstract



            Only at the highest level of tennis is the number of winners

            comparable to the number of unforced errors. As the average

            player loses many more points due to unforced errors than due to

            winners by an opponent, if the rate of unforced errors can be

            reduced, it should lead to an increase in points won. This article

            shows how players can improve their game by understanding and

            applying the laws of physics to reduce the number of unforced

            errors.

            Keywords: tennis, unforced errors

            There are a number of ways in which a player's error rate can be

            reduced. Errors come about because the ball has hit the net, gone

            long (an error of depth), or gone wide (a lateral error). The first and

            second parts of this article discuss lateral and depth errors, and

            explain how spin and the speed of the hit can increase or



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            decrease the likelihood of an error. The third part describes the

            theory behind the fastest serve and how players can increase their

            chances of hitting the serve into the service box. The final part

            focuses on the "sweet spots"--that is, where exactly on the racket

            head a player should hit the ball, with specific reference to the

            maximum power point. It explains how this sweet spot varies from

            shot to shot, and how players can use this to their advantage

            depending on the situation--for example, court surface, pace of

            shot, and use of the wrist.



            Reducing lateral errors



            Shots aimed straight down the middle of the court give quite a

            sizeable margin for error--almost 10� to the right or left before the

            ball lands in the alley. However, most players do not want to play

            safe and hit every shot down the middle. They want to be

            aggressive and go for the corners or down the sideline. They may

            want to (or have to) pass an opponent at the net. They may want

            to go for an occasional winner or at least make an opponent run

            for the ball once in a while. But this invites lateral errors.



            Laws of physics



            However, the number of errors from shots that go wide can be

            reduced even when players go for corners or sidelines if they

            remember a piece of critical advice: they should not change the

            ball angle! If a shot is coming cross court, they should return it

            cross court. If a shot is hit down the line, they should return it down

            the line. Changing the ball angle by attempting to return a cross

            court shot down the line, or return a down the line shot cross court

            is asking for problems with lateral errors. The reason lies in the



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            physics of ball/racket interaction.



            If a return does not change the ball angle, the ball's impact

            direction is perpendicular to the face of the racket at contact. The

            ball will then leave the racket in a direction perpendicular to the

            face of the racket. It will go out in the direction of the racket

            motion, whether the players swings hard, softly, or somewhere in

            between. However, this is not the case when a player tries to

            change the ball angle. The direction that the outgoing ball takes

            relative to the racket face then depends on how hard the racket is

            swung. The higher the relative ball/racket speed, the closer the

            ball will be to perpendicular to the racket face as it leaves the

            racket. This is illustrated in fig 1. If the swing is slow, the ball

            leaves the racket at a larger angle.



            The same advice holds for the volley. With a hard return, the ball

            will go close to where it is aimed. However, if a player just tries to

            block the ball on a volley and is changing angles, the ball will slide

            off at a large angle, possibly going wide.



            Changing angles



            However, an opponent will quickly catch on if every shot is

            returned to where it came from. A player who knows the facts

            about ball/racket interaction can reduce the errors that may occur

            even when changing the ball angle. If the ball is not going to be hit

            hard, it should be aimed a little closer to the centre of the court.

            With a hard swing, the shot can be aimed closer to the sideline or

            the corner with confidence.



            The famous statement that the angle of reflection equals the angle

            of incidence holds for light reflecting from a plane mirror, but not



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            for tennis balls rebounding from a racket.



            Often, in a match, players ease up when well ahead and do not hit

            shots quite so hard. This can reduce the errors of depth, but can

            also lead to a problem. If the ball is still aimed the same way, but

            the swing is no longer as hard, balls that previously went down the

            line may now end in the alley.



            A similar problem can result from changing the game plan in the

            middle of a match. A player may become concerned about the

            final outcome, so instead of hitting out and playing his or her

            regular game, may decide to play it safer and ease up on the

            strokes. Again, balls that previously went down the line may now

            end in the alley. The player ends up making more, not fewer

            errors. People will claim that the player "choked", but what actually

            happened is that they did not understand the laws of physics (fig 1

            ).



            Figure 1Ball angle as it leaves the racket versus racket head

            speed for an incident ball at 20� and 60 ft/s.



            Reducing errors of depth



            For a groundstroke to be good, it must clear the net and yet not



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            land beyond the baseline. For a given set of initial conditions (ball

            speed, hitting height, spin, etc), there is a minimum angle for the

            ball trajectory off of the strings that will just clear the net. For the

            same initial conditions, there is also a maximum ball angle off of

            the strings that will allow the ball to land within the court. To be a

            "good" shot, a ball must be launched between these two angles,

            and the difference (maximum angle minus minimum angle) is

            defined as the vertical angular acceptance or the angular window

            of acceptance. The larger this acceptance window, the more likely

            it is for a shot to be good and the less likely it will end up being an

            error. The size of this acceptance window depends on how hard

            the ball is hit, how much spin is put on it, the location of the player

            on the court, and how high above the ground the ball/racket impact

            takes place. If this window is large compared with the player's

            variation in vertical angle from shot to shot, the player will be

            "steady". If this window is small or comparable to the shot to shot

            angular variation, the player will make lots of errors.



            A computer program has been written that calculates the window

            size as the initial conditions that are under the control of the player

            are varied, such as ball speed and spin. Figure 2 shows how the

            angular window for a flat (no spin) groundstroke varies with initial

            ball speed if all the other variables are held constant. From these

            data, it is clear that the harder the ball is hit, the smaller is the

            window through which the ball must go in order to be a good shot.

            This is independent of the fact that the shot to shot variation in

            angle may increase as the racket head speed is increased (some

            players tend to lose some racket head control when they attempt

            to hit the ball harder).



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6 trong 16  Figure 2Angular window versus ball speed.



            Ball speed



            Figure 2 shows that, as the incident ball speed is increased from

            50 to 60 mph (which is from 80 to 96km/h), the acceptance

            window shrinks by 43%. If the ball is hit even harder increasing the

            speed to 70 mph (112km/h), the window decreases until it is only

            one third of its original size. This is because the only force that

            makes a flat (no spin) shot land in the court is gravity. When the

            ball is hit hard, gravity has less time to pull it down into the court

            and also the ball has greater resistance to being pulled down. No

            wonder it is difficult to get those hard shots to land in the court.

            The player is fighting against both geometry and Sir Isaac Newton,

            as well as the opponent! What should the player do?



            Some players want to hit the ball hard and it is more important to

            them to do so than to lose points through making errors. There is

            no advice for them, because they will not heed it. Other players

            just want to win. This second type of player should reduce their

            ball speed and by doing so reduce their errors of depth. By how

            much should they reduce their racket head speed and their ball



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            speed? As fig 2 shows, the window keeps increasing as the ball

            speed decreases. However, when the window is considerably

            larger than the "spray" (the variation in vertical angle from shot to

            shot) and the player is making very few errors of depth, they no

            longer need to slow their shots down. Hitting harder does have the

            advantage that it may cause the opponent to make more errors.



            Spin



            What else can players do to open up their acceptance window,

            besides not hitting the ball as hard? Hitting the ball when it is

            higher in its trajectory will increase the window size, but the most

            effective way is to add topspin, if the shot can be controlled. Figure

            3 shows how the acceptance window depends on the spin of the

            ball. Topspin acts like an additional downward force, helping

            gravity to pull the ball into the court. The more topspin the ball has,

            the greater the downward force (called the Magnus force) and the

            bigger the window.



            Figure 3Vertical acceptance window versus spin for 65 and 80



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            mph groundstrokes.



            If topspin is such a great thing, why does everyone not hit with lots

            of topspin and why are beginners not taught to hit that way? When

            you work out the physics of applying topspin to groundstrokes, you

            discover that a player must swing the racket much harder to

            achieve topspin than for a flat shot and twice as hard as for a

            sliced shot. This is because the ball is being hit after it has

            bounced, and, because of the bounce, the ball acquires a great

            deal of topspin before it reaches the player. For players to hit with

            their own topspin, they must not only turn the ball's direction

            around, but also completely reverse its spin direction. This is why

            a much higher racket head speed is needed to hit with topspin. For

            many players, this higher racket head speed is not possible or they

            lose control of the racket head when they try to do it. So they end

            up hitting flat strokes or even chopping at the ball, which requires

            the least racket head speed and the least racket preparation.



            The 149 mph (240km/h) serve



            The present world record for serve speed (149 mph or 240km/h)

            is held by Rusedski and recently Roddick. Is there an upper limit

            set by physics and geometry on how fast a serve can be? No! For

            any player six foot (1.83m) tall or taller, there is no limit on serve

            speed set by physics and the geometry of the tennis court.



            Bruce Elliott has shown that tennis players hit their serve at a

            height that is one and a half times their actual height. On this

            basis, a six foot tall player will strike the ball at a height of nine

            feet. Rusedski, who is six foot four inches tall, hits the ball at a

            height of nine feet six inches above the ground. If you take a



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            straight line from the service line and just skim the top of the net, it

            will cross the plane of the baseline at a height of eight feet nine

            inches. This means that any player hitting the ball at that height (or

            higher) does not need gravity to pull the ball down into the service

            box. Does that mean that it does not matter how tall you are as

            long as you are over six feet tall? No! Does that mean it is as easy

            to get in a 149 mph serve as a 100 mph serve? No! Let us

            examine the effect of gravity and geometry on the ability of a

            player to make the serve go in.



            Firstly, let us look at the groundstroke. A typical groundstroke is hit

            from the baseline at a height of three feet and must clear a three

            foot high net. If there were no gravity, the ball would sail over the

            opposite baseline at a height of three feet (it would travel in a

            straight line). Air resistance will not make the ball's path deviate

            from a straight line. Turn on gravity and it will pull the ball into the

            court. The more time gravity has to work on the ball, the shorter

            the bounce will be. If the ball is hit hard, gravity has less time to

            affect the ball, and it will bounce deeper in the court or go long.



            The same argument holds for the serve. Even though a serve, for

            a tall player, can land in the service box without gravity, turning

            gravity on will make it easier to get the ball to bounce within the

            box. Hitting the ball hard reduces the time gravity has to act and

            makes it more difficult to get the serve to go in. The higher the ball

            is when hit, the more of the service box is available for the ball to

            land in, just from geometry. So hitting the serve from a higher

            impact point and not hitting it as hard will increase the chances of

            the serve being good.



            You can think of this in terms of a window at the net (it is called the

            acceptance window). A player must make the ball go through a



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             certain window if the serve is to be good. The higher the ball

             impact location, the bigger the window. The higher the ball speed,

             the smaller the window. Players cannot do much about the height

             of the ball impact, except be fully extended when they strike the

             ball. However, no amount of practice will change their own

             physical dimensions. Players also want to hit their serves hard to

             make them difficult to return, yet they want to make most of them

             good. What can they do to get more serves in? Add some topspin.

             Topspin opens the window by providing an additional downward

             force (the Magnus force) on the ball. It is as if gravity were

             increased.



             To put topspin on a serve, the racket usually must be moving

             upward as well as forward at the instant of impact. However, if the

             racket is moving upward at impact, the server is not hitting the ball

             at full extension. The topspin will enlarge the window, whereas

             hitting below full extension will close the window a little, usually

             leaving a net increase in the acceptance window, which means

             more serves will go in. Putting topspin on the serve is not as easy

             to achieve on the court as it is to talk about here, but there is a

             way around this problem.



             Many players hit their serve when the ball they have tossed up

             reaches its peak. If instead, the player tosses the ball up about 8

             inches (20cm) above the eventual impact point and hits the ball as

             it is falling, topspin is automatically added to the ball, with no

             additional effort by the server. It would not be a lot of topspin

             (about 10 rev/s), but enough to open up the window and allow

             more serves to go in. If the player is already hitting the ball at a

             height of 9 feet or more and not hitting it very hard (about 120 mph

             or 193km/h), this extra spin will open the window by about 29% as



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             the window is already large (fig 4). If the player tries to hit the

             serve very hard (150 mph) and succeeds, the acceptance window

             will be small, but the 10 rev/s of topspin will help to get an extra

             41% of the serves in.



             Figure 4Height of acceptance window at the net versus serve

             speed as it leaves the racket for a shot hit from a height of 9 feet

             with no spin and with 10 rev/s topspin.



             Getting back to the 149 mph serve. How much better is it than a

             120 mph serve, assuming that it can be made to go in? It takes a

             120 mph serve 0.59second to go from the racket, through the

             bounce, and to the opposite baseline. It takes a 149 mph serve

             0.47second for the same trip. This is a difference of 0.12second,

             or about one eighth of a second. Whereas a player may have

             some chance of returning a 120 mph serve (if it is hit near

             him/her), take away one eighth of a second from the 120 mph time

             and it is unlikely that it will be returned, unless a correct guess is

             taken as to where it will be going.



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             Where on the head should a player hit the ball?



             There are three sweet spots on a racket--that is, locations where

             it feels good to hit the ball. They are the node (minimum vibration

             point), the centre of percussion (minimum shock or jar point), and

             the maximum power point (highest ball rebound speed). The

             location of the node and centre of percussion points of the racket

             are fixed by the physical parameters of the frame (length, balance,

             moment of inertia, flexibility, etc). They are located near the centre

             of the strung area and are usually very close to each other, so if

             you hit one, you generally hit the other. The maximum power point

             location is also determined by these same physical parameters

             and in addition, the style of the stroke and the incoming ball speed.

             Where the location of the node and centre of percussion can easily

             be determined in the laboratory (see chapter 6 of The physics and

             technology of tennis by Howard Brody, Rod Cross, and Crawford

             Lindsey, RacquetTech Publishers, (an imprint of the USRSA) 2002,

             Solana Beach, CA. www.racquettech.com), the location of the

             maximum power point can, and does, vary from shot to shot and

             player to player. This section describes how the location of the

             maximum power point is found, why it varies in position from shot

             to shot, and where on the racket head certain balls thus should be

             hit.



             When rackets are tested for power in the laboratory, balls are fired

             at a freely suspended racket at rest, and the ratio of ball rebound

             speed to incident ball speed is determined for various impact

             points on the head. This ratio (Vrebound/Vincident) is called the

             apparent coefficient of restitution (ACOR). The term "apparent" is

             used because the recoil speed of the racket is neglected. The



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             value of the ACOR tends to maximise near the balance point

             (centre of mass) of the racket and falls off as the ball impact

             location moves away from balance point toward the tip. The

             reason for this variation comes from the basic physics of the

             interaction. When a ball impacts at the centre of mass, no energy

             goes into racket rotation, as the racket just recoils and does not

             rotate. The further the ball impact point is from the centre of mass,

             the greater is the impulsive torque tending to rotate the racket

             about its centre. As more energy goes into racket rotation, less

             goes into the ball's rebound, so the ACOR decreases. For a free

             racket at rest, this leads to lower values of ACOR as the impact

             point moves away from the balance point and toward the tip of the

             frame.



             If, when a player swings at the ball, the racket is translated

             (straight line motion only), the maximum ACOR point would be the

             maximum power location because all points in the racket are

             moving with the same speed. However, a racket is swung in an

             arc, not translated in a straight line, so the tip has a higher velocity

             than the throat. This moves the location of the maximum power

             point higher up on the head. There is a simple formula for

             determining the rebounding ball speed if the racket head speed,

             ACOR, and incoming ball speed are known:



             V(hit ball) = ACOR � V(incident ball) + (1 + ACOR) � V(racket)



             where V(hit ball) is the rebounding ball speed, V(incident ball) is the

             incoming ball speed, and V(racket) is the speed of the racket head

             at the ball impact point.



             The variation with respect to location of the racket head speed

             depends on the nature of the swing (is it "wristy", etc?). The ACOR



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             also varies with location and depends somewhat on the racket

             construction. As the formula shows, the ball rebound speed also

             depends on the incoming ball speed and the racket head speed. A

             swing that uses a great deal of wrist action will have a much

             greater racket speed near the tip than near the throat. This will

             move the maximum power location higher up in the head. Note

             that the incoming ball speed is multiplied by ACOR, whereas the

             factor multiplying the racket head speed is (1 + ACOR). As the

             values of ACOR run from about 0.1 to 0.5, the (1 + ACOR) term

             does not depend too strongly on the value of ACOR. This effect

             moves the location of the maximum power point down toward the

             throat (maximum ACOR location) as the incoming ball speed

             increases or as the racket head speed decreases. As the incoming

             ball speed decreases or the racket head speed increases, the

             maximum power point location moves upward toward the tip.



             The limit of all of these factors is the serve, with a swing having a

             great deal of wrist action, no incoming ball speed, and a large

             racket head speed. For a typical serve, the maximum power point

             is up toward the tip of the racket, well above the centre of the

             head. This extra height above the ground for the ball impact

             location not only results in higher serve speeds, but also increases

             the window of acceptance for the serve--that is, the chance that it

             will go in.



             What is already known on this topic



             Most of the information available on error reduction in tennis is

             anecdotal



             The advice given ranges from "Don't hit the ball so hard" to

             "concentrate" to "practice more"



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             What this study adds



             On the basis of computer generated ball trajectories and the

             physics of ball/racket interaction, specific advice is given on how to

             reduce errors in tennis shots



             Conclusion



             Players can reduce the number of errors if they keep the laws of

             physics in mind.



             The first is not to change the ball angle. If a shot is coming cross

             court, it should be returned cross court. If a shot is hit down the

             line, it should be returned down the line. Changing the ball angle

             by attempting to return a cross court shot down the line, or return a

             down the line shot cross court is asking for problems with lateral

             errors.



             The second piece of advice is to reduce ball speed in order to

             reduce errors of depth. How much depends on the variation in the

             shots. If the acceptance window is larger than the spray and very

             few errors of depth are being made, there is no need for players to

             slow their shots down any more.



             Thirdly, to hit the serve hard to make it difficult to return, but also to

             get most of them in, some topspin should be added. A way to do

             this is to toss the ball up about 8 inches (20cm) above the

             eventual impact point and hit it as it is falling; topspin is

             automatically added to the ball, with no additional effort by the

             server.



             Finally, players should try to hit groundstrokes closer to their hand

             on fast courts (grass, etc) and when their opponent hits a hard



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             shot. They should try to hit shots further out on the racket when

             playing on slow (clay) courts or against an opponent who hits a

             soft shot. When they really crank up and try to blast shots, they

             should aim to hit the ball a bit higher on the racket head. The more

             wrist used in the stroke, the further out on the head the player

             should hit the ball.



             Footnotes



             Competing interests: none declared



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