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🎾 Physics Of The Tennis Kick Serve

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Physics Of The Tennis Kick Serve — tài liệu 29 trang từ thư viện sách tennis.

Chủ đề chính: Topspin, Physics, Giao bóng

Tóm tắt nội dung (trích từ tài liệu gốc): Physics of the Tennis Kick Serve about:reader?url=http://twu.tennis-warehouse.com/learning_center/kicks... twu.tennis-warehouse.com Physics of the Tennis Kick Serve 38-48 ph�t ABSTRACT The kick serve in tennis is difficult to master since it is difficult to generate enough topspin for the ball to kick up sharply. Furthermore, the ball needs to be served at around 100 mph (depending on the court surface -- grass and clay being very different surfaces), and it needs to land well short of the service line in order to bounce to around shoulder height. The main problem is that the racquet is near t

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            Physics of the Tennis Kick Serve



            38-48 ph�t



            ABSTRACT



            The kick serve in tennis is difficult to master since it is difficult to

            generate enough topspin for the ball to kick up sharply.

            Furthermore, the ball needs to be served at around 100 mph

            (depending on the court surface -- grass and clay being very

            different surfaces), and it needs to land well short of the service

            line in order to bounce to around shoulder height. The main

            problem is that the racquet is near the top of its trajectory when it

            strikes the ball, so it is impossible to swing up at the ball at the

            same steep angle as that used in a topspin groundstroke. A high

            ball toss will help since a falling ball is equivalent to a rising

            racquet in terms of topspin generation. In addition, it helps to strike

            the ball with the racquet head tilted forward slightly. Additional

            topspin is generated simply by the fact that the racquet is rotating

            forward when it strikes the ball. The physics of each of these

            effects is described in this article, and is illustrated with slow

            motion video film showing both the serve action and the fact that

            the resulting spin is mostly sidespin in a typical kick serve.



            1. INTRODUCTION



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            A kick serve is one that bounces up around shoulder height as it

            crosses the baseline. It also swings into or away from the receiver

            due to sidespin imparted to the ball. Not everyone can serve a

            good kick serve. The male pros all have a good kick serve, and so

            do some of the female pros. The secret of success is being able to

            serve with topspin (in addition to sidespin) and being able to serve

            fast. In general, the faster the ball lands in the court the higher it

            will bounce, but a fast serve on its own does not necessarily

            bounce to around shoulder height. A fast, flat first serve usually

            bounces to around waist height. In order to bounce to shoulder

            height, the ball must land at high speed and at a relatively steep

            angle.



            Normally, the faster the serve, the lower the angle of incidence on

            the court since a ball served at high speed needs to pass low over

            the net in order to land in the serve box. But if the ball is served

            with topspin, the ball will dive onto the opponent's court at a

            relatively steep angle, even when serving at relatively high speed.

            An interesting question is how the serve speed, the angle of

            incidence of the ball onto the court and the amount of topspin can

            all be optimized to generate the highest possible trajectory as the

            ball crosses the baseline. In this article, I present some

            measurements and calculations to indicate how the bounce height

            can be increased. Measurements of kick serves were needed in

            order to figure out the physics of the problem, which turned out to

            be more complicated than expected.



            One of the mysteries concerning the kick serve is how the server

            manages to generate topspin in the first place. In order to achieve

            a good kick serve, the racquet head needs to rise up the back of

            the ball, as it does in a topspin groundstroke. To return a



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            groundstroke with topspin, players normally swing the racquet

            upwards at an angle of about 30 degrees to the horizontal. That

            way, an upwards friction force is exerted on the back of the ball,

            causing the ball to rotate with topspin if the racquet is swung fast

            enough. The incoming ball bounces off the court with topspin, so

            the spin direction needs to be reversed in order to return the ball

            with topspin. In a serve the racquet head is almost at the top of its

            trajectory when it strikes the ball, so the racquet is rising at an

            angle of only a few degrees just before it strikes the ball. Therein

            lies the mystery. If the racquet needs to rise at 30 degrees to hit a

            good topspin forehand, how can anyone serve a ball with a

            significant amount of topspin when the racquet head is rising at

            only a few degrees?



            One saving grace is that the ball is not spinning backwards when it

            is struck, so the server does not need to apply as much spin in a

            kick serve as in a groundstroke. In effect, the same outgoing spin

            can be achieved with only about half the effort. Another significant

            factor is that the racquet is usually swung faster when serving a

            ball than when hitting a groundstroke. The outgoing spin is

            proportional to the speed of the racquet head, and is also

            proportional to the approach angle of the racquet head. The first

            two factors help to increase the amount of topspin in a kick serve,

            but there are several other factors that also add to the spin, as

            described in Section 2.



            When serving a kick serve, right-handed players toss the ball over

            their left shoulder, arch their back, bend at the knees and then

            jump up off the court. The end result is that the racquet head

            strikes the ball in a direction that is partly sideways across the

            back of the ball and partly vertical up the back of the ball, as



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            shown in Fig. 1. The sideways component generates sidespin and

            the vertical component generates topspin. In Fig. 1, the ball will

            have more sidespin than topspin since the horizontal speed of the

            racquet head is greater than the vertical speed. Sidespin causes

            the ball to curve from right to left through the air, as viewed by a

            right-handed server, or from left to right for a left-hander. Topspin

            causes the ball to curve down onto the court at rate that is faster

            than the effect of gravity alone.



            Figure 1 -- Direction of racquet head and spin axis in a kick serve,

            as viewed by (a) a right hander and (b) a left hander. The ball is

            traveling into the page toward the net. The spin is primarily

            sidespin here with a small topspin component. The aerodynamic

            Magnus force, F, acts at right angles to the spin axis, pushing the

            ball down onto the court and causing it to curve to the left in (a) or

            to the right in (b). F is in the opposite direction to the friction force

            on the ball generated by string motion across the back of the ball.



            2. SPIN GENERATION



            The situation shown in Figure 1 is the one normally used to

            describe how players strike the ball in a kick serve, and it shows

            how sidespin is generated as well as topspin. That doesn't mean



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            that the ball spins about two separate axes. There is only one spin

            axis and it is tilted away from the vertical. If the axis in Fig. 1 is

            vertical, then there is no topspin, just sidespin. If the axis is

            horizontal, then there is no sidespin, just topspin. If the axis is

            tilted, then any point on the ball will rotate in a circle around the

            axis, and it rotates simultaneously in vertical and horizontal

            directions.



            Video film of a kick serve shows that the situation is more

            complicated than that shown in Fig. 1. There are several additional

            effects that need to be considered in order to understand what

            happens in a kick serve. The main effects are these:



            1. Racquet Tilt. If the racquet head is tilted forward when the head

            strikes the ball, rather than being exactly vertical, then additional

            topspin is generated and the ball will pass lower over the net. The

            same effect occurs in a topspin groundstroke. The effect of racquet

            head tilt is shown in Fig. 2. Suppose that the head is tilted forward

            and approaches the ball in a horizontal direction at 80 mph, as in

            Fig. 2(a). The physics of the collision is exactly the same if the

            racquet is at rest and the ball approaches at 80 mph as in Fig.

            2(b). That is what a bug would see if the bug was sitting at rest on

            the frame of the racquet. Since the ball approaches the racquet at

            an angle, it will bounce off the racquet at an angle with topspin.

            The same thing would happen if the ball bounced off the court at

            an angle. The result of the collision in Fig. 2(a) is that the ball is

            served in a downward direction with topspin, even if the racquet

            head is not rising when it strikes the ball.



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6 trong 29  Figure 2 -- (a) If a racquet approaches a ball at 80 mph with the

            head tilted forward, then the ball will be served with topspin even if

            the head is not rising. The same amount of spin is generated if the

            ball approaches the racquet at 80 mph and the racquet is initially

            at rest, as shown in (b).



            2. Gyrospin. Some players tend to strike the ball slightly towards

            the side of the ball rather than exactly across the back of the ball,

            in which case the ball will also spin about a horizontal axis pointing

            towards the net. That sort of spin is used to throw a gridiron

            football, but it has no effect on curvature of the ball through the air.



            3. Ball toss. If the ball is struck when the racquet is exactly vertical

            and is at its maximum height, then there is no vertical motion of

            the racquet head at all. Nevertheless, the ball will still be struck

            with topspin, and it will head downward towards the net rather than

            being served in a horizontal direction. Effects 3 , 4 and 5 can all

            lead to this result and they all result in additional topspin when the

            head is rising to meet the ball.



            When the ball is struck, the ball is falling down towards the court

            as a result of the ball toss. If the ball falls down onto the racquet

            strings, then that is equivalent to the racquet head rising to meet

            the ball. The faster the head rises and the faster the ball falls, the

            more topspin is generated. If the head is rising and the ball is not

            falling then the ball will be struck in an upwards direction. If the

            head is not rising but the ball is falling, then the ball will be struck

            in a downwards direction. Normally, the head is rising and the ball

            is falling when the ball is struck, and the result is that the ball

            usually heads toward the net in a downward direction -- partly



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            because of the ball toss effect and partly because of effects 1, 4

            and 5.



            4. Downward force. The racquet head is rotating rapidly towards

            the net when the ball is struck. The racquet head rotates through

            an angle of about 10 degrees while the ball is on the strings. If the

            ball is struck when the head is vertical, then the ball will come off

            the strings when the head is tilted forward by about 10 degrees.

            The ball will come off the strings at an angle of about five degrees

            below the horizontal, rather than 10 degrees, since the force on

            the ball is a maximum half way through the impact, and is zero at

            the start and end of the impact. On average, the force on the ball

            acts in a direction about 5 degrees below the horizontal in that

            case. The serve angle also depends on the height of the ball toss

            and whether the head is rising when it strikes the ball. The serve

            angle is very important in a fast serve since an error of two

            degrees can result in a fault where the ball either hits the net or

            lands long.



            5. Racquet Rotation. The strings grip the ball during a serve. If the

            racquet rotates 10 degrees while the ball is on the strings, then the

            ball also rotates 10 degrees, in the topspin direction. The same

            effect would occur if the ball was glued to the strings since the ball

            and the racquet would both rotate 10 degrees. The ball is not

            glued to the strings but it is squashed against the strings. The top

            end of the racquet is rotating faster than the bottom end, so the top

            side of the ball is pushed harder towards the net than the bottom

            side. As a result, the ball rotates with topspin, even if the racquet

            head is not rising when it strikes the ball. If the racquet head is

            indeed rising when the ball is struck, then the amount of topspin

            will increase. Ten degrees of forward rotation in 0.004 seconds



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            corresponds to about 400 rpm of topspin, which is about the same

            as one gets when the racquet head is rising. In a kick serve, the

            ball spins at around 4000 rpm, but most of that is due to sidespin.

            The amount of topspin is typically less than 1000 rpm.



            Figure 3 shows a simple model of the rotating racquet effect. The

            ball can be represented by a mass M plus two springs. If the

            racquet moves in a straight line towards the ball, both springs

            compress equally and the ball accelerates in a straight line without

            rotating. If the racquet is rotating then the top spring compresses

            more than the bottom spring so the force N1 is greater than N2

            and the ball will rotate in the same direction as the racquet. If the

            racquet head is also rising, then the back of the ball grips the

            strings and rises with the racquet while the front tends to remain at

            rest, and this will generate additional topspin. If the ball is falling

            when it is struck, the back of the ball is gripped by the strings while

            the front keeps falling, adding to the amount of topspin.



            Figure 3 -- A ball can be represented by a mass M and two

            springs. If the racquet rotates then so does the ball since the top

            spring will compress more than the bottom spring and will exert a

            greater force on the ball.



            3. TYPICAL SERVE RESULTS



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            Video film showing a few kick serves can be seen below in Movie

            Screen 1. Film was taken at 300 fps (frames per second) looking

            side-on (along the baseline), then the camera was moved to view

            from the rear (looking along the center line). The camera was then

            moved back to the side-on position to film at 600 fps while zoomed

            in close to see the ball more clearly (Figure 4).



            Figure 4 -- Camera positions used to film kick serves.



            The ball was marked with various dots, circles and lines so that

            both the spin rate and the spin axis could be determined. In

            addition, measurements were made from the video film of the

            speed and angle of the racquet head, as well as the speed and

            angle of the ball. A 25 fps camera was also positioned on the other

            side of the net to determine the landing position of the ball, as well

            as the incident and rebound speeds and angles. Eight players

            were selected from high ranked juniors coached by Tennis NSW,

            with an average age of about 20, and filmed in March 2011 during

            a regular coaching session.



            Choose Movie:



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                                                                                                              0:00 / 0:14



             Movie Screen 1. -- Side View (300 fps). Racquet head is still rising

             for a few frames even after the ball comes off the strings. Even

             though the ball is struck while the head is rising, the ball travels

             downward toward the net because of the high ball toss and

             rotation of the racquet during the impact. The high ball toss means

             that the the ball drops rapidly both before and after the impact.



             Rear View (300 fps). This serve kicked up well, mainly because it

             landed well short of the serve line. The ball bounced to its

             maximum height near the back fence.



             Impact 1 (600 fps). Racquet head is still rising for a few frames

             even after the ball comes off the strings. The ball appears to have

             pure topspin at one stage but the spin is mainly sidespin. The axis

             is tilted about 30 degrees away from the vertical giving some

             topspin as well as sidespin. The pattern on the ball repeats every

             11 frames so the ball is spinning at 3270 rpm.



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             Impact 2 (600 fps). Racquet head has almost reached the top of its

             swing and is rising only a few degrees on impact. The ball heads

             off a few degrees below the horizontal with a small amount of

             topspin, but the spin is mainly sidespin. The pattern on the ball

             repeats every 8 frames, so spin = 4500 rpm.



             Impact 3 (600 fps). Essentially the same serve as Impact 2,

             although it appears that the ball has no topspin at all. In fact, the

             axis is tilted about 10 degrees giving a small amount of topspin.

             The equator line is perpendicular to the axis and is also tilted

             about 10 degrees below the horizontal so it does not rotate in the

             manner that one would normally expect for a ball struck with

             topspin. Ball pattern repeats every 10 frames so spin = 3600 rpm.



             Flat/Kick Serve Rear View Comparisons (300 fps). These videos

             illustrate the difference between a first serve (top video) and a kick

             serve (bottom video) for the same player. The ball kicks up higher

             in the kick serve, even though the ball lands near the same spot

             lengthwise, about 5 feet from the serve line. The ball toss position

             is different and the sideways motion of the racquet head across

             the ball is much different. In the flat serve, the ball takes 128

             frames to land on the court (128/300 = 0.416 sec). In the kick

             serve the ball lands after 156 frames (t = 156/300 = 0.520 sec).



             Flat/Kick Serve Side View Comparisons (300 fps). Both serves

             start out exactly the same (top-flat; bottom-kick), and even the ball

             toss looks the same. It is the sideways motion of the racquet that

             is different, not the forward or upward motion.



             (Note: To see spin and angles at impact, movies are best viewed

             frame-by-frame using keyboard arrow keys or movie controls.)



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             4. INTERPRETATION OF SPIN



             Measurement of spin rates from high speed video film is relatively

             easy. The spin axis remains fixed while the ball travels toward the

             net, so the time for one revolution can be measured in terms of the

             number of video frames required for a particular mark or pattern on

             the ball to re-appear in the same orientation. When filming at 600

             fps, the mark re-appeared after about 8-10 frames or about 8/600

             to 10/600 seconds, giving a spin rate of 60 to 75 revolutions/sec or

             3600 rpm to 4500 rpm.



             It is much more difficult to locate the spin axis, unless the spin axis

             happens to be exactly vertical or exactly horizontal. If the spin axis

             is vertical, then all marks on the ball rotate in a horizontal direction,

             and a horizontal line around the equator remains horizontal, as

             indicated in Fig. 5(a). If the spin axis is horizontal and points to the

             camera, then all marks on the ball rotate in a circular path around

             the middle of the ball. Otherwise, the marks and lines rotate in a

             manner that can be difficult to interpret. For example, Figs. 5(b)

             and (c) show two positions of the equator, one half revolution

             apart, when the axis is vertical and the equator line is inclined at

             an angle to the axis. It might appear that the ball is rotating with

             topspin, given the rotation of the equator line during half a

             revolution, but if the axis is vertical then there is no topspin at all.

             In that case, marks on the ball rotate purely in the horizontal

             direction and then disappear around the back of the ball.



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             Figure 5 -- Lines and marks on a ball can be used to determine

             the location of the spin axis. The red dot here marks the position

             where the axis passes through the surface of the ball.



             Figure 5(d) shows a situation where the axis is perpendicular to

             the equator line but the top end of the axis is tilted to the left and is

             also tilted out of the page. In that case, the equator line appears

             stationary on video film, giving the false impression that there is no

             topspin. All marks on the ball rotate in circular paths around the

             axis, so the axis can be identified by the motion of those marks. If

             the axis is horizontal and pointing in the same direction as the

             motion of the ball, then the spin is classified as gyrospin. That type

             of spin is used when throwing an oval-shaped football. If the spin

             axis is essentially vertical but tilted in a direction toward the net in

             a serve, then the ball will have a small gyrospin component. If the

             spin axis is tilted sideways, in a direction parallel to the net or the

             baseline (as in Fig. 1) then the ball will have a small topspin

             component.



             The approach used by the author to determine the spin axis was to

             mount a ball in such a way that its axis could be fixed in any given

             position, and then to rotate the ball about that axis in order to

             compare the result with the video film. A certain amount of trial and

             error was needed to identify the spin axis, but it was usually close

             to the orientation shown in Fig. 1. That is, the axis was usually

             tilted away from the vertical by about 10 or 20 degrees, although it

             was also tilted slightly toward the net in some cases, meaning that

             the ball was struck slightly toward the front of the ball rather than

             exactly at the rear of the ball.



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             5. ESTIMATION OF TOPSPIN



             Figure 6 -- (a) Racquet head approaches the ball at speed V and

             angle A. The ball is falling slowly. (b) The ball emerges at speed v

             and with topspin, at S rpm. In a kick serve, the angle A is only a

             few degrees, but is shown here as a relatively large angle for

             clarity.



             The amount of topspin generated in a serve due to vertical motion

             of the racquet head can be estimated by considering the situation

             shown in Fig. 6. The racquet head is vertical and is approaching

             the ball rapidly at speed V and angle A, while the ball falls slowly.

             We can ignore sideways motion of the racquet head for the

             moment, in order to calculate the amount of topspin. Sideways

             motion is a separate issue and it generates sidespin, in the same

             way that vertical motion of the racquet head generates topspin.

             After the racquet head strikes the ball, the ball will emerge at

             speed v and with topspin, as indicated in Fig. 6(b). The ball

             emerges at high speed towards the net and it usually heads

             slightly downward toward the net. In Fig. 6(b), the ball is shown

             heading slightly upward since that is the effect of the upward

             friction force of the strings acting on the back of the ball. The

             friction force must act in an upward direction to generate topspin.



             If the ball is struck when the strings are vertical, and if the head is



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             moving in a horizontal direction without any rotation when it strikes

             the ball, then there will be no upward force on the ball. The only

             force on the ball in that case would be a horizontal force. There

             would be no change in the vertical speed of the ball, so the ball

             would continue to fall vertically at the same vertical speed it had

             just before it was struck. The ball would then head downward at a

             few degrees to the horizontal.



             If the ball is struck when the strings are vertical, and if the racquet

             head is rising when it strikes the ball, then there is a vertical force

             on the ball that causes it to rotate with topspin and that reduces

             the speed at which the ball falls as a result of the ball toss.

             Furthermore, the racquet head tends to be inclined forward slightly

             when it strikes the ball, which generates an additional downward

             force on the ball. In that case, the whole diagram in Fig. 6 needs to

             be rotated slightly so that the racquet head is tilted forward and the

             ball emerges in a downward direction. In addition, the racquet

             head rotates a few degrees while the ball is still on the strings,

             which also helps to project the ball downward.



             The amount of topspin is shown in Fig. 6 with the symbol S.

             Experiments and theoretical estimates both indicate that S is given

             to a good approximation by S = 1.45 VA where S is the spin in

             rpm, V is the racquet head speed in mph and A is the approach

             angle in degrees. For example, if A= 0 then S = 0 meaning that

             there is no spin generated at all. If V = 100 mph and A = 30

             degrees then S = 4350 rpm. The amount of spin therefore

             increases with both the speed of the racquet head and the

             approach angle of the racquet head. The amount of spin also

             depends on the speed of the incoming ball, but in a serve, the ball

             is almost at rest when it is served.



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             Figure 6 also describes the result when the racquet is moving

             sideways across the back of the ball, and is approaching the ball

             at a sideways angle A. In that case, the ball acquires sidespin, and

             the amount of sidespin is given by the same expression S

             =1.45VA. In practice, the racquet head usually approaches the ball

             as shown in Fig. 1, with a large sideways approach angle and a

             relatively small vertical approach angle. As a result, the ball is

             usually served with about 4000 rpm of spin in a kick serve, but the

             spin is mostly sidespin and the amount of topspin is relatively

             small. That is, the spin axis is almost vertical, as indicated in Fig.

             1.



             In a typical kick serve, the racquet head approaches the ball at

             about 65 mph and rises at an angle of about 5� just before

             impacting the ball. The amount of topspin in that case is about S =

             1.45 � 65 � 5 = 471 rpm. If the ball toss is not right, and the ball is

             struck a bit further forward, the vertical approach angle of the

             racquet head might be only one degree, then the amount of

             topspin will be five times smaller. If the ball is struck a bit earlier,

             the approach angle might be 10� instead of 5� then the amount of

             topspin will double. However, if the ball is struck too early, then it

             might land on the baseline instead of the service line. Hitting up at

             a greater approach angle to the ball generates more topspin, but

             the ball is then launched at a higher angle over the net.



             6. SPIN DUE TO BALL TOSS



             Suppose a racquet approaches a ball in a horizontal direction at

             speed V and the ball is falling vertically at speed v as shown in Fig.

             7(a). We can work out the amount of topspin by supposing that the

             ball is at rest and the racquet is rising vertically at speed v while



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             simultaneously moving horizontally at speed V, as shown in Fig.

             7(b). The situation is then the same as that shown in Fig. 6 and the

             spin will be given by the same formula. If the ball falls say 3 feet

             before it is struck then it will be falling at 9.5 mph when it is struck.

             If it falls from a greater height it will be falling at a greater speed

             when it is struck. In a kick serve, V is typically about 65 mph if the

             ball is served at 90 mph. The racquet approaches the ball at an

             angle A given by tan A = v/V = 0.146 in this case, so A = 8.3�. That

             angle could well be larger than the actual vertical approach angle

             of the racquet in a typical kick serve, in which case the ball toss

             would account for more than half of the topspin generated. Using

             the formula S = 1.45VA, we find that S = 780 rpm due to the ball

             toss alone.



             Figure 7 -- (a) A racquet approaches a ball at speed V while the

             ball is falling at speed v. A bug on the ball sees the ball at rest

             while the racquet is rising at speed v, as shown in (b).



             7. BALL TRAJECTORY AFTER BOUNCING



             In the remainder of this article, I present some theoretical

             calculations of ball trajectories in a kick serve. The calculations are

             based on experimental observations, but it is easier to show the

             effects of varying ball spin, speed and angle by calculating the

             effects rather than by measuring them. The calculations are

             presented in two stages. First, we examine the ball trajectory after



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             the ball bounces, since that is what determines the height of the

             ball as it crosses the baseline. Then we examine the whole

             trajectory from the serve point to the baseline to show how bounce

             height is affected by changes in the serve action.



             Figure 8 -- The ball crosses the baseline at height H after

             bouncing up off the court at speed v and angle . In a kick serve, v

             is about 20 m/s,  is about 20� and H is about 5 or 6 ft. The ball

             bounces with topspin, at about 600 rad/s (5730 rpm). The distance

             from the bounce point to the baseline is about 6 to 8 m (20 to 26

             ft). The perpendicular distance from the net to the service line is 21

             ft. The perpendicular distance from the service line to the baseline

             is 18 ft.



             After the ball lands in the service box, it bounces up off the court at

             speed v, at an angle , with topspin , and then crosses the

             baseline at height H, as shown in Fig. 8. In general, the height H

             increases as v increases, it increases as  increases, and it

             decreases as  increases. Topspin causes the ball to dive down

             onto the court which is good if you want the ball to land at a steep

             angle in the service box and to kick up at a steep angle. After the

             ball bounces, the effect of topspin is to reduce the bounce height.



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             Figure 9 -- Height of the ball as it crosses the baseline, either 6.3

             m or 8.0 m from the bounce point.



             Effects of varying these parameters are shown in Fig. 9, based on

             trajectory calculations that allow for aerodynamic lift and drag

             forces on the ball. Fig. 9(a) shows the effect of changing the

             bounce speed, assuming that the ball bounces at  = 20� with 600

             rad/s (5370 rpm) of topspin. The ball then travels a horizontal

             distance of either 6.3 m (20.7 ft) or 8.0 m before crossing the

             baseline. The shortest distance from the service line to the

             baseline is 5.49 m (18.0 ft). The ball needs to travel a longer

             distance to the baseline if it bounces before reaching the service

             line, especially when served wide rather than down the middle.

             Fig. 9(b) shows the effect of varying the bounce angle, and Fig.

             9(c) shows the effect of varying the rebound spin of the ball. The

             ball speeds, spins and angles shown in Fig. 9 are all typical of

             those in a kick serve. Fast, flat serves bounce off the court at an



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             angle of about 14�.



             The bounce speed and angle both have a big effect on the bounce

             height. The higher the bounce angle the better, and the higher the

             bounce speed the better. The distance to the baseline is also

             important, given that the ball is still rising as it crosses the baseline

             in most of the cases in Fig. 9. If the ball bounces well short of the

             serve line then it has further to travel to the baseline so it will cross

             the baseline at a greater height. The ball always bounces with

             topspin. The amount of topspin after the bounce increases with

             serve speed and with the angle of incidence onto the court, but the

             amount of topspin does not have as strong an effect on the bounce

             height as the bounce speed or angle.



             It is clear from these calculations that a good kick serve is one

             where the ball bounces off the court at a large angle and at high

             speed, especially if the ball lands in the service box well short of

             the baseline. An alternative method of getting the ball to bounce

             over the receiver's head is available at low serve speeds, although

             no one ever uses this method. Figure 10 shows the height of the

             ball as it crosses the baseline, for low bounce speeds and high

             bounce angles. These results could be obtained by serving

             underarm or overarm so the ball falls from a large height into the

             service box and bounces to a large height. Alternatively, the ball

             could be smashed or volleyed at low speed into the service court

             to bounce in this manner. In order to calculate the results in Fig. 10

             it was assumed that the ball spin changes with bounce speed and

             angle in such a way that the ball bounces in a rolling mode, as it

             normally does when incident on the court at a large angle of

             incidence.



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             Figure 10 -- Height of the ball as it crosses the baseline, either 6.3

             m or 8.0 m from the bounce point.



             8. SERVE PARAMETERS



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             Figure 11 -- Height of the ball as it crosses the baseline, vs serve

             angle A in (a) and serve speed V in (b), (c) and (d). The angle A is

             the serve angle in degrees below the horizontal. The ball spin is

             either 3000, 4000 or 5000 rpm, as labeled, and the spin axis is

             tilted at either 20� or 30�, as labelled. A larger tilt angle means

             more topspin. If the serve angle is too small or the serve speed is

             too high, the ball will land long (beyond the serve line). If the serve

             angle is too large or the serve speed is too low, the ball will not

             clear the net. It was assumed that the ball is served down the

             center line for these calculations.



             In order to get the ball to bounce up off the court at high speed and

             at a large angle, the ball must normally be served at high speed

             and with topspin. Calculations for a range of serve speeds, serve

             spins and serve angles are shown in Fig. 11. The spin values

             shown in Fig. 11 refer to the amount of spin generated as the ball

             comes off the racquet, not the spin after the ball bounces off the

             court. Despite the fact that the server swings up at the ball in a

             kick serve, the ball must be projected downward below the

             horizontal for a good serve. The serve angle, A, is typically

             between 2 and 6 degrees below the horizontal. It was assumed in

             Fig. 11 that the ball is served down the center line when deciding

             whether the ball hit the net or was long, and when calculating the

             height of the ball as it crossed the baseline.



             The height of a ball served at 80, 90 or 100 mph as it crosses the

             baseline is shown as a function of the serve angle in Fig. 11(a),

             assuming that the ball is spinning at 4000 rpm and the spin axis is



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             tilted 30� from the vertical. It is clear from this diagram, and the

             other results in Fig. 11, that the ball needs to be served at a speed

             greater than 80 mph for a good kick serve. At 80 mph, the ball

             bounces to a height of just over 4.5 feet, regardless of the spin and

             serve angle. The highest bounces occur when the ball is served at

             about 90 to 100 mph and at about 6� below the horizontal so the

             ball just clears the net.



             Figure 11(b) shows the bounce height at the baseline vs serve

             speed when A = 4�, for three different values of ball spin. The

             bounce height increases with spin, but it does not necessarily

             increase with serve speed. At high serve speeds the ball lands

             closer to the serve line, assuming the serve angle is fixed at 4�, so

             the angle of incidence is low and the ball bounces at a low angle.

             In order to increase the bounce height, the ball needs to be served

             at a steeper angle, as shown in Fig. 11(c). However, if the amount

             of topspin is reduced then the ball will again land close to the

             service line and the bounce height is reduced, as shown in Fig.

             11(d).



             Several assumptions were made in calculating the results shown

             in Fig. 11. The distance between the two baselines is 78 feet, but

             the distance between the server and the point at which the ball

             crosses the opposite baseline can be greater than 78 feet,

             especially when serving wide. To calculate the results in Fig. 11 it

             was assumed that the ball is served down the center line. In that

             case, the relevant distance to the opposite baseline is 78 ft. Larger

             bounce heights can be obtained by serving wide rather than down

             the center line. The ball was served from a height of 2.9 m (9.5 ft),

             starting 0.6 m (2 ft) in front of the server's baseline. To calculate

             the change in ball speed when the ball bounced, it was assumed



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             that the vertical speed after the bounce was 0.8 x the vertical

             speed before the bounce (i.e., COR = 0.8), and it was assumed

             that the horizontal speed, vx2, after the bounce was 0.65 x the

             horizontal speed before the bounce. The calculations were slightly

             simplified by assuming that the ball bounces in a rolling mode, with

             vx2 = R2, where R is the ball radius and 2 is the angular

             velocity of the ball (in rad/s) after it bounces. The bounce

             parameters here are typical values, chosen from experimental

             data.



             The specific parameters used to calculate the results in Fig. 11 are

             of less significance than the general trends, which show that the

             bounce height at the baseline increases with the amount of topspin

             imparted by the server, and it also increases as the serve angle, A,

             increases. Serving downward at a relatively large angle has two

             main advantages. It means that the angle of incidence on the court

             will be large, so the bounce angle will be large. It also means that

             the ball lands well before the service line, so the ball has a longer

             distance to travel before it crosses the baseline. At moderately

             high bounce speeds, the ball rises all the way 15 to the baseline,

             so the longer travel distance allows the ball to rise to a greater

             height by the time it reaches the baseline. The advantage of

             serving with topspin is that the ball is incident on the court at an

             even steeper angle and at a greater vertical speed than a ball

             served without topspin.



             9. GENERATION OF TOPSPIN



             It is interesting to consider how topspin is generated when viewed

             from the perspective of a moving ball striking a stationary racquet.



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             Even though the ball is almost at rest when it is struck in a serve, it

             is useful to consider the serve in a reference frame where the

             racquet is at rest just before the impact with the ball. If a racquet is

             swung at 80 mph at a stationary ball, a bug sitting on the racquet

             strings might think it was at rest and the ball was approaching at

             80 mph, as shown in Fig. 12(b).



             Figure 12 --A racquet approaching a ball at 80 mph, as in (a), can

             be viewed as if the ball approaches the racquet at 80 mph, as in

             (b). The ball will bounce off the racquet at about 25 mph, but in the

             court frame of reference (c) the ball is served at about 100 mph.



             A ball incident on a stationary racquet at 80 mph will bounce off

             the racquet at about 25 mph and with topspin. Viewed in the court

             frame of reference, as in (c), the ball is served at about 100 mph.

             The actual speed, spin and angle of the served ball depends on

             the approach angle of the racquet, the tilt angle of the racquet

             head and the speed of approach of the racquet head. If the

             racquet head was vertical at impact and approached the ball in a

             horizontal direction, then the ball would be served in a horizontal

             direction without any topspin. In order to increase the amount of

             topspin, the angle of incidence of the ball onto the strings, as



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             shown in Fig. 12(b), needs to be increased, a result that can be

             achieved by tilting the racquet head forward and by increasing the

             approach angle of the racquet head. Tilting the racquet head

             forward, as indicated in Fig. 12, also has the effect of projecting

             the ball down below the horizontal.



             10. TOPSPIN VS SIDESPIN



             Suppose that a ball is spinning at 4000 rpm and the spin axis is

             tilted 30� away from the vertical. The spin of the ball is completely

             specified by these numbers, but does it make sense to say that the

             ball has say 3000 rpm of sidespin and 1000 rpm of topspin? Can

             we add the separate spins in this way to calculate the total spin?



             In order to calculate the results in Fig. 11, I did not separate the

             spin into topspin and sidespin in order to calculate the force on the

             ball. Rather, I worked out the Magnus force (F in Fig. 1) from the

             "total" spin and then calculated the vertical component of that

             force, FV, knowing the tilt angle. If FM is the Magnus force on the

             ball and  is the tilt angle, and if the ball is traveling in the

             horizontal direction, then FV = FM sin. For example, if the spin

             axis is tilted by 30� then FV = 0.5FM so the vertical force on the

             ball due to spin is half the total force. The horizontal force due to

             the ball spin is given by FM cos  = 0.87FM. The sideways force on

             the ball is reduced only slightly when the spin axis is tilted by 30�

             but the vertical force increases by a relatively large amount. The

             two forces don't simply add up in the usual way to give the total

             force since forces add as vectors.



             Similarly, the two spin components don't add up in the usual way

             to give the total spin. Nevertheless, spin can be regarded as a



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             vector with magnitude and direction and can be regarded as

             having vertical and horizontal components or separate sidespin

             and topspin components. But it is difficult to then calculate the

             Magnus force on the ball from the two separate components, the

             problem being that the aerodynamic force on the ball depends on

             the total spin of the ball, not just the topspin or the sidespin

             component. The vertical force on the ball cannot be calculated just

             from the topspin component. The amount of sidespin also needs to

             be taken into account.



             11. ANSWERS TO QUESTIONS



             Q: Can a kick serve be hit slower than 80 mph?

             A: Yes. The graphs above in Figure 11 refer specifically to the

             height of the ball as it crosses the baseline when the ball is served

             down the center line. In most cases, the ball is still climbing as it

             crosses the baseline, so the eventual height of the ball might

             exceed 6 ft. It is also possible to serve a topspin lob at low speeds

             with a high bounce, as shown in Figure 13 below, but the ball then

             drops sharply as it crosses the baseline. Even higher bounces can

             be expected on clay courts since the ball slows down more in the

             horizontal direction and therefore kicks up at a steeper angle.



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             Figure 13 -- Low Speed, High Top Spin 'Lob Kick Serve'. The ball

             leaves the racquet at an upward angle, bounces high, but then

             drops sharply as it crosses the baseline.



             Q: Does the ball toss really contribute to spin?

             A: Yes. Movie Screen 2 demonstrates this. The pendulum in the

             videos is an upside-down version of a serve -- a rising ball in the

             video is equivalent to a falling ball in a serve. As the videos show,

             in a serve, if the ball toss is falling, topspin is created. If the ball is

             rising, underspin is the result. If the ball is stationary at its peak,

             then there is no spin. These results are for a horizontally moving

             pendulum (racquet). The pendulum speed is too slow and rotation

             contact too small (1-2 degrees) in these videos to demonstrate the

             racquet rotation effect discussed in Section 2.



             Choose Movie:



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                                                              0:00 / 0:05



             Movie Screen 2. -- Effect of Ball Toss on Spin.



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